Forbidden Island – The Cooperative Strategy Survival Island Board Game

Brand:Gamewright

3.8/5

58.62

PRODUKTBESKRIVNING Våga upptäcka Forbidden Island! Gå med i ett team av orädda äventyrare på ett gör-eller-dö-uppdrag för att fånga fyra heliga skatter från ruinerna av detta farliga paradis. Ditt team måste arbeta tillsammans och göra några pulserande manövrar, eftersom ön kommer att sjunka under varje steg! Tävla för att samla skatterna och göra en triumferande flykt innan du slukas ner i den vattniga avgrunden! Den senaste skapelsen av den kooperativa spelmästaren Matt Leacock som skapade bästsäljaren Pandemic. AMAZON.COM Du och ditt team kan vara de första att spränga gränserna för Archeans forntida mystiska imperium i det samarbetande kortspelet Forbidden Island, av Gamewright. I det här spelet visar sig lagarbete vara avgörande för att hitta jordstenen, vindstatyn, eldkristallen och havets kalk när ön svämmar över under dina fötter. Äventyr... om du vågar!MEGA T-REX * Ålder: Tio och uppåt * Kräver: Två till fyra spelare I EN ÖKAST: * Var det första laget att överträda gränserna för arkeernas forntida mystiska imperium * Leta upp Jordstenen, vindens staty, kristallen av eld och havets kalk innan ön sjunker * Hitta skatterna genom samarbetsspel och lagarbete * Stimulerar problemlösning och strategiska färdigheter Bryt gränserna för det arkeiska imperiet för att lokalisera de fyra heliga elementen. Visa större. Samarbeta med två till fyra spelare för att hitta skatten. Visa större. LEGENDEN OM ARCHEANS Detta spel är centrerat på legenden om det arkeiska imperiet, en civilisation som hade förmågan att kontrollera jordens kärnelement - eld, vind, vatten och jord - genom fyra heliga skatter. Dessa skatter förblev dolda för fiender i flera år på den förbjudna ön, som var designad för att sjunka om inkräktare någonsin försökte fånga dem. Ställ in lämplig vattennivå för din spelskicklighet och låt äventyren börja! FÅNGA DE FYRA HELIGA SKATTERNA INNAN ön sjunker! Ditt team av äventyrare måste arbeta tillsammans för att förhindra att den förbjudna ön sjunker när du letar efter de fyra skatterna som är gömda därinne. Uppdraget utförs med olika kombinationer av översvämnings-, skatt- och äventyrarkort på de 24 brickorna som utgör den förbjudna ön. När du har erövrat varje skatt med lämpliga kort måste du ta dig till Fools' Landing och fly med helikopter för att vinna. Om ön sjunker innan du har slutfört dina uppgifter, slutar uppdraget med nederlag. ANVÄND SAMARBETSSPEL FÖR ATT LYCKAS Varje spelare tilldelas ett äventyrskort och får en motsvarande bonde innan spelet startar, vilket ger honom eller henne en viss uppsättning styrkor. Det här spelet är designat så att du istället för att konkurrera med andra spelare arbetar för att hitta skatterna och ta reda på hur du bäst använder varje äventyrares styrkor genom samarbetsspel. Detta stimulerar problemlösnings- och strategifärdigheter. VAD FINNS I LÅDAN Vattennivåmarkör, vattenmätare, 58 spelkort, 24 öbrickor, 6 bönder, 4 skattfigurer, spelregler, Gamewright-katalog och kommentarkort. FRÅN TILLVERKAREN Det är en stor ära att presentera den senaste skapelsen av den kooperativa spelmästaren, Matt Leacock. Det finns så många saker vi älskar med det här unika spelet: från de rika illustrationerna, till lekens samarbetande karaktär, till den innovativa uppsättningen regler, till de oändliga möjligheterna som genereras av brickorna och korten. Bli inte förvånad om din puls börjar bulta snabbare strax efter att du har börjat spela – det är ett spel som omedelbart skapar en elektrifierande atmosfär av spänning och spänning. Våga upptäcka Forbidden Island. Gå med i ett team av orädda äventyrare på ett gör-eller-dö-uppdrag för att fånga fyra heliga skatter från ruinerna av detta farliga paradis. Ditt team måste arbeta tillsammans och göra några pulserande manövrar, eftersom ön kommer att sjunka under varje steg. Tävla för att samla skatterna och göra en triumferande flykt innan du slukas ner i den vattniga avgrunden. Se mer

Inga enheter tillgängliga

EAN: 793631630813

Kategorier , Spel och tillbehör, Brädspel,

Speltid: 30 minuter. Ålder 10 och uppåt. Strategiskt tänkande, problemlösning och samarbete krävs. 2 till 4 spelare. Gå med i ett team av orädda äventyrare på ett gör-eller-dö-uppdrag för att fånga fyra heliga skatter från ruinerna av detta farliga paradis. Vinnare av Mensa Favorite Brainy Games 2010.
Brand Gamewright
Country of Origin USA
Customer Reviews 4.8 4.8 out of 5 stars 9,701 ratings 4.8 out of 5 stars
Department Board Games
Domestic Shipping Item can be shipped within U.S.
Genre Strategy
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
Is Discontinued By Manufacturer No
Item model number CSG-FORI
Item Weight 1.4 pounds
Language English
Manufacturer Gamewright
Manufacturer recommended age 10 - 15 years
Material Paper, Plastic
Number of Players 2-4
Product Dimensions 6.5 x 8.75 x 2.75 inches
Theme Science Fiction

3.8

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Scritto da: Ade the DBA
A Multi-Game Comparison
Plenty of people have done an admirable job of explaining the games in their reviews, so this is instead an attempt at a comparison between a number of games, the pros and cons of each and which may suit different people best. The games in question are: Carcassonne, Settlers of Catan, Castle Panic, Smallworld, and Forbidden Island. We have had Settlers of Catan and Carcassonne (with a number of expansion packs) for quite a few years now, and only recently added the other games above. We usually either play just as two adults, or with our two older children (age 9 and 8), and so our conclusions are based on how these games work in those settings. So here's what we've found: Settlers of Catan We got this around the same time as Carcassonne and initially just didn't latch onto it. Partly it's that it's supposed to be 3 players or more, and we often play as just two of us. Once we found online some instructions for playing as 2 players it came out more often, and as time's gone by it's become fairly 50-50 whether we play Settlers or Carcassonne on a quiet night in. The choice will usually depend on how much we want to think. With Settlers, you're always planning and calculating; with Carcassonne, you're taking it a card at a time. Who should get it: Settlers is well-known as one of the great modern games. I'm not as sold on it as some people, and it takes quite a while to learn and feel comfortable with, but once you get the hang of it, it is an entertaining and enjoyable addition to a games collection. There are several 2-player rule variations out there if you need them and they work well (we found one that worked for us and we've stuck to it). But this isn't a game for kids; I would suspect not until they're 16 or so. Amongst other things, I think they'll find it too dull. Carcassonne This has been a favorite for years now, and everyone we've played it with has gone off to get it themselves. We usually play without farms because it then becomes less directly competitive and more sociable. Kids can play it, adults can play it, it's relaxed, it's fun and it's simple to learn. Here's one nice thing about it: you don't have to be constantly thinking and planning ahead. You don't know what card you're going to draw next time, so you just play one card at a time. You're encouraged to discuss where to put a card, and since you don't know what piece you're getting next, your comments to another player are usually pretty unbiased. Who should get it: In my experience, pretty much anyone, except those who want ultra-competitive games. The first few expansion packs are also well worth getting, but don't bother with anything from Mayor onward. Castle Panic The kids love this one, again it's simple to learn and it has the added bonus of allowing them to get out their aggressive instincts and go postal on monsters! They don't like the `master slayer' option, but prefer just straight cooperative play. After the first few plays, I've found the basic game is too easy, and so we're experimenting with making it more challenging, such as starting with no walls, or drawing 3 monster cards at a time instead of 2. I think Castle Panic will become a game that we get out pretty regularly to play. Who should get it: People with kids, who want to play cooperative games. Could be fun as a party game too! Smallworld While the kids have enjoyed playing this, I think their interest is starting to wane already. I suspect it will work better as a game with a group of adults, or when the kids are older. It has a lot going for it, especially the creative cards and board, but as others have noted - what's with the box for the tokens? Very poorly designed and adds unnecessary annoyance. Most of the time when playing we've found it's not too directly competitive, it's easier to attack lost tribes or declining races, so generally it doesn't get too personal! Who should get it: I think this would make a fun addition to a games collection, but I don't think it would be a go-to game, especially with kids. The rules are more complicated to learn and explain than the other games, and this makes it hard to just sit down with new players and get on with a game. Having said that, we've enjoyed playing it , and I think it'll get pulled out every now and then over the years. Forbidden Island Although the kids would prefer Castle Panic, when we've played Forbidden Island (at my insistence!) they've thoroughly enjoyed it. As the island starts to collapse in a heap toward the end of the game, the tension levels rise and people are on the edge of their seats! The game always ends with voices rising in pitch and tension as cards get turned over - it's fun! It's a pure cooperative game, and that works well for us as a family - no one feels bad, we're all in it together. We're still using the `Normal' level of play, maybe we'll notch up a level soon! Who should get it: If you like cooperative games, I think this is excellent to have. I love how easy it is to set different difficulty levels, and it's definitely the game that's had the most excited tension - Castle Panic has this at times, but not sustained (at least as the basic game). It doesn't have the whole monster thing going for it that Castle Panic does, and I think that's why the kids haven't latched onto it so quickly (kill trolls or wander round an island getting treasure - which is your average kid going to choose?) but I suspect that long-term it'll have more staying power.
Scritto da: chaeysa
Perfect For Families
Our family has been trying to move away from screens and has been trying to play more board games and card games. Some are good and some are not but this has become a quick favorite. The collaborative nature makes it perfect for families as even young children can "win" by simply trying to cooperate and help the team achieve the goal of obtaining the treasure and escaping the island. I feel that this game has helped our 9-year-old to understand strategy and planning as we can easily help her since it's cooperative. No one feels like they have to sacrifice in order to help her strategize as we're all working together and she feels like she's part of a winning team.
Scritto da: Nicolas Galavis
Fun family game
Cards and pieces are beautiful. The game is easy to understand after the first time. It's also quite easy to win (or maybe it's hard to lose?) but it is not boring as the map and the characters change every time.
Scritto da: Nyx Dominique
Cooperative game that 2 can play
This is a really easy game that even just 2 players can play. Me and my husband stumbled across this game at a yard sale (missing pieces). We played it and fell in love with its quick game play. The board and character cards change every game play so it is always like a new game every time. Highly recommend if you are looking for a game with high replayability. Good for us 2 people or a whole group!
Scritto da: L E
Clever game with ways to vary it each time
Our group loved its uniqueness and its just-the-right-amount-of-challenge. It's fun that you work together as a team instead of competing against each other. The rule booklet is long, but what worked well for us was to have one of us read the booklet and then explain to the rest of us as we played. This works fine since it's a cooperative game wherein you all advise each other on what moves to make anyway, so you can start playing before you've mastered the rules as long as at least one player knows the basics.
Scritto da: Mark Jackson
Nail-Biting Cooperative Adventure in an Inexpensive Package
*designer: Matt Leacock *publisher: Gamewright *date: 2010 *BoardGameGeek rank/rating: 2090/8.04 *age: 10+ *# of players: 2-4 *print status: in print Maybe it's because I started writing this review during the final few weeks of the TV series, LOST... but the whole "island full of crumbling ruins & ancient secrets" vibe resonates pretty strongly with me right now. But don't take my (admittedly gamer-oriented) word for it: listen to my (gamer-in-training) 8 year old son... or his non-gamer 8 year old friends... or my long-suffering wife (who games because she loves me!)... or even other actual gamers who've played the game. It's been a hit with everyone who has had the opportunity to play! Forbidden Island is a cooperative game for 2-4 players, though since the game is played with open hands, it works just fine as a solitaire game as well, with the player controlling two (or more) pawns. (Another odd Lost reference: this is definitely a "live together or die alone" kind of game.) Regardless of the number of players, it seems to clock in at right about a half hour of playing time. The color text of the game has the players on a search for elemental treasures (The Crystal of Fire, the Statue of the Wind, The Ocean's Chalice & the Earth Stone) created by an ancient civilization. Of course, it's not a simple archaeological expedition - the island is booby-trapped to begin sinking when anyone attempts to steal the treasures... and that's exactly what you're here to do. I could go into a detailed rules explanation... but that seems pretty pointless when a PDF of the rulebook is available online, thanks to the good folks at Gamewright. Simply put, you're using 3 actions per turn to move your piece across an island made of tiles, attempting to collect the treasures, shore up the sinking parts of the island, and generally survive long enough for all of you to grab the last helicopter off the island (is Frank Lapidus the pilot?). At the end of each turn, you draw cards to increase your hand (and potentially increase the rate of flooding) as well to sink more parts of the island. There are lots of ways to lose: *if the helicopter landing pad sinks, you lose *if one of your team doesn't survive, you lose *if you fail to recover all four treasures, you lose *if the island floods completely, you lose But it wouldn't be much of a cooperative game if you won all the time, right? So far, we're doing very well playing at the Novice setting, while we're about 50/50 at the Normal setting. I have yet to convince my son to try it at the more difficult settings. (BTW, a clever game feature - you only have to change the starting level of the water - indicated on a sliding scale - to change the difficulty of the game. No re-mixing the deck, no convoluted alternative set-up.) The components are high quality - nice cards, great chunky tiles with evocative "forbidden island" artwork that reminds me a bit of the computer game Myst, and nifty plastic "treasures" - all packaged in a cool-looking tin with a well-designed box insert. (For those of you non-gamers, the "well-designed insert" may not sound like a big deal, but I can tell you from experience that it makes it easier to transport & keep the game in top-notch condition... and that not all companies think this part through.) A side note: since the designer, Matt Leacock, is best known for his OTHER cooperative game, Pandemic, it's helpful to note that while the games share some mechanics (most notably the Infection/Waters Rise restacking of the decks & the various player roles that allow each person to "break" the rules in a particular way) but that the board play (due to the sinking tiles) and kid-friendly theme make for a very different game experience. Finally, the recommended age of 10 is correct - but only if the kids are going to be playing without any adults helping run the game. With a friendly adult, the game can easily be played by kids as young as 5. The cheap price point (the MSRP is only $15.99) means that Forbidden Island will be likely be one of the best kid gaming investments you're likely to make this year.
Scritto da: Alexis
Fun game!
Rules were plainly laid out, easy to understand and they even covered some of the tricky situations you can encounter during the game, so no guessing required! Its also very fun to play with friends, and replayability is looking good!
Scritto da: Flimo
Co-operative
This is a great game where you’re trying to beat the game, not each other. The jeopardy ramps up in a fun way and, although we’ve never managed to escape the island so far, we’ve always experienced much hilarity. It’s very clever but easy to learn.
Scritto da: Customer78
Great cooperative game! Beautiful box and cards
Great game! Excellent game mechanics will keep it fresh for a while. Arrived earlier than expected, pieces and cards are good quality. My wife and I enjoy it thoroughly. Tension build up as the island starts to sink and we still have to get treasures to escape. Great to cooperate.... Our first cooperative game, didn't think it would be fun. The game layout and play is excellent..... Loads of videos online showing and explaining the game. One of my top 4 games that i believe one should own. Others I'm getting... Lost cities card game. Settlers of Catan. Istanbul. Already ordered lost cities on Amazon, so will compare when i get it. But forbidden island was second on my list, got it first and very happy with it. Tin box did have a very minor dent though, nothing else was wrong with it. The dent was just popped back in place. The box itself is beautiful and complements the pieces and cards.
Scritto da: J. Daniels
Really fun and can’t wait to play again!
We have only played this once but it was great. Love the premise of the game, and the cards, tiles and pieces are all beautifully illustrated and good quality. We wanted something different because our family competitive game nights were getting kinda intense and so we decided to try this cooperative approach; it is super fun!! Our family has five people in it and the only thing I wish was that there was an expansion pack available so that we could all play at once (really the only thing limiting the number of players is the number of treasure cards).
Scritto da: arup kavan
Fabulous strategy game. With another spectacular title in the series you must get as well!
Forbidden Island and the next in the series, Forbidden Desert, are spectacular multi-player games. Both are must-own and play regularly games. With a game board that constantly shifts (in Forbidden Desert), and the spectacular speed at which both games unfold, each are riveting adventures, where all players combine forces against the game. Really, really good. We usually play 3 rounds back-to-back, and at the 'elite' difficultly level (one short of the highest legendary level), sadly, still lose (die) twice out of three times. It takes a little patience to let the rules soak in. I have a few doubts on interpretation of roles / special powers, I'd like to check on with the designers. Will do some day. Can't stop gushing about Forbidden Island and Forbidden Desert. And while not asked for, the two games we currently play most between sessions of Forbidden Island and Forbidden Desert, are 'Ingenious' and Quirkle'. Very different category. Totally absorbing.

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