Smash Up - Brädspel, Kortspel, Basset, Zombies, Robots, Pirates, Ninja och mer, 2 till 4 spelare, 30 till 45 minuters speltid, för åldrarna 10 och uppåt, Alderac Entertainment Group

Brand:Alderac Entertainment Group

3.8/5

67.97

FRÅN TILLVERKAREN Shufflebuilding-spelet Smash Up börjar med en enkel premiss: Ta tjugokortslekarna av två fraktioner, blanda dem till en fyrtiokortslek och tävla sedan om att krossa fler baser än dina motståndare. Varje fraktion tar med en annan spelmekanism – pirater flyttar kort, zombies tar tillbaka kort från kasseringshögen, dinosaurier har enorm kraft – och varje kombination av fraktioner ger en annan spelupplevelse. Under spelet är baskort (var och en med sina egna svårigheter och förmågor) i spel. Du försöker få mest kraft på basen från dina hantlangare när basen krossas. Låter det lätt? Hur lätt är det när en motståndares Alien-Ninja bestämmer sig för att sända upp dina hantlangare till andra baser - mörda dem rakt av? Vad sägs om när Pirate-Dinosaur-spelaren Full Seglar in och släpper Kung Rex för att stampa dina undersåtar i marken, eller när Wizard-Zombies använder sin Mystic Power för att skapa ett utbrott, som plötsligt svämmar över undersåtar på Basen från kasseringshögen? Eller tänk om du ställs inför en Zombie-Dinosaur-spelare istället och han skapade ett utbrott av enorma bestar på en gång? När en bas krossas får varje spelare på första, andra och tredje plats poäng. Fjärde plats? Förlåt, bror – försök hårdare nästa gång. Med åtta olika fraktioner innehåller Smash Up dussintals kombinationer att prova. Pirate-Aliens spelar annorlunda än Ninja-Aliens, till exempel. Vilken kommer du att använda för att krossa dina motståndare? Och nämnde vi att dinosaurierna har laserstrålar?

EAN: 0599038138170

Kategorier , Spel och tillbehör, Brädspel,

Shufflebuilding kortspel. Tar ungefär en timme att spela. För 2-4 spelare. Importerad. Kartong.
Age Range (Description) Adult
Brand Alderac Entertainment Group
Brand Alderac Entertainment Group (AEG)
Color Multicolor
Customer Reviews 4.7 4.7 out of 5 stars 1,487 ratings 4.7 out of 5 stars
Is Discontinued By Manufacturer No
Item model number ALD05501
Item Weight 1.4 pounds
Language English
Manufacturer Publisher Services Inc
Manufacturer recommended age 14 years and up
Number of Players 4
Product Dimensions 10.5 x 10.5 x 2.5 inches
Release date August 20, 2012
Theme video-games

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Scritto da: SimpleKnight
What a great deck building game!
I really love this game! Not everyone does, but my favorite part is working out how to mix and match the decks to come up with a powerful combo, or you can also pick at random and figure out a good strategy. The box is big enough for expansions, which is also cool. The interior organizer is only ok, but it does the job as long as you don't shake the box a bunch. I would grade it a second game after you introduce folks to an entry level game like Splendor, as it's going to use unfamiliar terms to new players. Easier to grasp than Dominion, and also faster.
Scritto da: Saintly
Great game. Expansions make it better.
Smash Up is a fun game for 2-4 players. There are 8 different 20-card decks in the core game, each deck* containing 10 "minion" cards and 10 "action" cards. Each player picks 2 decks and shuffles them together to make one 40-card deck they will use to play that game. At the end of the game, you separate the decks back out. During the game, you play your minions on special "base" cards, trying to build up enough minion power to claim the base and hopefully overpower any other players on the same base. Claiming a base earns you points, with smaller point awards going to the 2nd and 3rd-place players who had minions there. The rules are fairly simple, but each deck usually has some unique ability that gives it an edge. Wizards are great at letting you play more actions, Zombies can retrieve minions from the discard pile, etc.. Games are short (about an hour for 3 people, longer if you have 4 or some are new players). No one is eliminated before the end of the game, it's rare for one player to totally dominate the game, and you don't need a huge table to play (2 card tables pushed together would be perfect). AEG has also released 3 expansions so far, with new 4 decks each. I'd advise getting at least the 'Awesome Level 9000' expansion if you are new, since that has some of the best decks in it, plus point tokens to keep track of everyone's victory points. That said, here are some of the downsides to the original box set: - There's room in the box for 18 decks, however with all expansions there are now 20 decks + the base deck + the madness card deck + victory tokens. If you plan to buy all 3 expansions, you can search Ebay for 'Smash Up Box Organizer'. Some guy makes a wooden organizer that fits inside the original box and holds 30 decks with adjustable dividers for the madness/base/victory cards. - The base smash up game does not include any way of keeping score. So use a scratch pad and a pen, or pennies and nickles. - 2 of the 8 factions (robots & zombies) in the base game are way more powerful than the others. Wizards are also pretty decent. The other 5 are a bit underwhelming, though some combo well with expansion decks. Considering each deck and how they stack up with the expansions; Zombies - possibly the strongest deck in the game. Can easily retrieve and play discarded minions Robots - can build up their power very rapidly, also one of the top 3 factions. Puts a strain on everyone's math skills. Wizards - can play lots of actions, but doesn't have many great actions to play Tricksters - other players discard randomly if they mess with them, but this easily is avoided and actually helps some other players Aliens - great at returning cards back to their players hands, not so great at playing them again Ninjas - can make last-minute changes to their power as a base is scoring, but not usually enough to help Dinosaurs - some super high-power minions, but no way to get them into play. Pirates - great at moving around, but this isn't very helpful. Pirates become more useful with Plants (Awesome Level 9000) and Monkeys (Science Fiction Double Feature). Aliens can help out with the Cthulhu expansion and can be a good counter to Monkeys (SFDF) and Bears (9000). We rarely play Tricksters, Dinosaurs and Ninjas. In Science Fiction Double Feature, the Cyborg Monkeys seem like what Dinosaurs was trying to be, but more flexible. Secret Agents are a better version of Ninjas. Instead of allowing you to kill weak minions (there's not that many weak-but-useful minions to kill) and replace your own minions with better ones (why not just play the better minion to start with?), Secret Agents let you mess with other people's decks and peek at what's coming up. The trickster's power of making other people discard if they affect your minions with their actions is more of a liability than a help. Ghosts and Zombies benefit heavily from discarding things, so they'll actually want to target your tricksters. Everyone else can just avoid targeting them, or take the chance that the 1 or 2 cards they have to discard won't be anything they were planning to use.
Scritto da: LowIQGenius
Epic In So Many Ways
Smash Up is an epic card game that puts sci-fi staples (called factions) like pirates, robots, and wizards at odds with one another as players battle, deceive, and back-stab for control of various bases. The big twist is: each player gets to mix two factions to create interesting combinations of their favorite themes. This means you end up with robot-pirates duking it out with ninja-aliens and zombie-dinosaurs. What's not to love about that? The artwork is stunning, and gives this game the look and feel of a Michael Bay style epic fight movie. When I play my indestructible Warbot, the card's detailed depiction of a thickly armored death machine, standing stoically in the remains of a decimated battleground, can really drive the point home that he's a force to be reckoned with. One of the things that sets the artwork in this game apart from almost everything else is that every single card has the same high level of quality and detail. Even the more mundane cards are dripping with faction-specific theme so that you never really feel like you're playing a card that any other player has. The basic mechanics of Smash Up are simple: on your turn, you may play one action and one minion card, then draw two cards from your deck; but this simplicity is deceptive. Practically every card in this game does something extra. Some cards let you play extra minions, while others let you switch out a base for one of your choosing. The different effects these cards can have are as varied as the cards themselves, because no two factions possess the same cards. This brings me to the true excellence of this game. Smash Up was designed in such a way that every faction is overpowered, to the point where almost every card you play will elicit a "that's not fair!" from the other players. Here's a typical exchange: you draw and play a King Rex (a T-Rex with a missile launcher strapped to his back, and the most powerful minion in the game), and laugh maniacally. Then the player to your left announces that his aliens have decided to terraform the base your King Rex is on, so that now you get no points for playing your awesome card, and then he laughs maniacally. The person to his left plays a trickster card that prevents anyone but himself from playing minions on the newly terraformed base, and thus becomes the only player to score points on that base. The player then laughs maniacally. The overpowered nature of every faction plays into the epic theme completely, as it creates a game where any card played can be a game-changer. Of course, since each faction is overpowered, the game is remarkably well balanced, and rarely will a player end a game thinking they didn't stand a chance. This is simply one of the most fun games out there, and it is especially welcome during my board game nights because it offers a bit of a break from the sterile European style games. So if you enjoy epic sci-fi themes, well-designed games with quality components, and laughing maniacally, Smash Up is a must-have game.
Scritto da: Timepilot
Great game with a lot of Expansion options
We love this game in our family and have a few of the add-ons. Not sure i've properly worked out the strategy of combining the teams yet but a sound card game for family sessions. Easy to learn but challenging to master properly
Scritto da: Lalo Martins
Best game I bought this year.
What do you expect of a game? I guess the point is to be fun, right? Spaß machen. Well my German is not quite good enough to write reviews auf Deutsch just yet, but I wish I could; because “Spaß machen” expresses this game much better than the English equivalent. It's really a fun-production machine. It works really well from the game design perspective — it's agile, interactive, and there are no absolute flawless strategies that always win; the rules are complex enough to provide rich gameplay, but simple enough that you don't have to stop to check the rulebook in mid-game. Apart from that it's *also* crazily entertaining, when you're pitching zombies that keep coming back from the grave against abducting aliens against maddeningly replicating robots against The Bear Cavalry… well ok, disclaimer, The Bear Cavalry comes in an expansion (named, appropriately, “Awesome Level 9000”), but if you do have it and you're playing against it, well, “You're Pretty Much Borscht”. I've yet to play this with someone who doesn't love it.
Scritto da: Nachete
Para pasar el rato sin grandes complicaciones
Juego de cartas rápido y fácil de jugar. El único problema que tiene es que todos los que vayan a jugar han de saber defenderse bien en inglés, pues no tiene mucho sentido desvelar tus cartas para preguntar a otro jugador "qué pone aquí".
Scritto da: Rebecca
empfehlenswert
Ich habe Online gelesen, dass das Spiel leicht zu lernen ist und macht Spaß - das kann ich bestätigen! Das Spiel kann ich definitiv empfehlen.

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