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The Crew - Quest for Planet Nine

Brand:Thames & Kosmos

3.8/5

44.83

Olitpa menossa kuntosalille, toimistoon tai viikonloppuna kaupungin ulkopuolelle, Daylite Duffel 60 on vastaus. Tämä kätevä ja toimiva jokapäiväinen laukku voidaan räätälöidä toiveidesi ja muuttuvien tarpeidesi mukaan reppu-, olkapää- ja grab-and-go -kantovaihtoehdoilla. Siinä on vesipullotasku ja helposti saatavilla vetoketjulliset pääty- ja sivutaskut. Valmistettu GRS-sertifioiduista kierrätysmateriaaleista ja bluesign-hyväksytyistä runkokankaista.

EAN: 0761062075794

Luokat Lelut & Pelit, Pelit ja tarvikkeet, Korttipelit,

Kennerspiel des Jahres (saksa tarkoittaa vuoden tuntijapeliä) voittaja. Peli kattaa 50 erilaista tehtävää aurinkokunnassa, jokainen tehtävä kestää 5-10 minuuttia. Käyttää yleisiä korttipelimekaniikkoja, kuten temppuja ja seuraamista. Vaikeusaste kasvaa pelin edetessä, joten se on hyvä valinta kaikentasoisille pelaajille. Uusi käänne klassisiin temppujen ottamiseen tähtääviin korttipeleihin. Yhteistyöstrategiapeli – voita tai hävitä yhdessä!.
Age Range (Description) Big kid, Teen
Brand Thames & Kosmos
Customer Reviews 4.8 4.8 out of 5 stars 4,939 ratings 4.8 out of 5 stars
Department Board Games
Item model number THA691868
Item Weight 0.01 ounces
Manufacturer Thames & Kosmos
Manufacturer recommended age 10 years and up
Material Cardboard
Number of Players 3 to 5
Product Dimensions 5.1 x 1.7 x 7.1 inches
Release date March 13, 2020
Theme Science Fiction

3.8

9 Review
5 Star
84
4 Star
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3 Star
3
2 Star
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1 Star
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Kirjoita arvostelusi

Sähköpostiasi ei julkaista. Kaikki pakolliset kentät on merkitty*

Scritto da: Savanna
So much fun
This is the third time I bought this game. The first one wore out we played it so much —and the toddler kind of help ruin it. This third one was a gift for my sister in law and her husband.. I bought it initially to play with 8 year old boy and he loved it. It is not hard but can be challenging to win some rounds, if that makes any sense. Can be played as a 2 person game or up to five players. Play includes a story line that advances the story with each round, which made it more fun for kids. Players need to know numbers, so some 6 year olds can play. It is a cooperative game so all win or lose each round together. Small size, travels well — took on vacation for rainy day activity. This one is space themed. They also came out with one ocean themed which has just enough changes to make it different enough to get both.
Scritto da: Havilah Stone
SImple relaxing card game
If you've never played a trick taking game (such as hearts or spades) you may have a bit of a hard time learning this game as it is very simmilar to such games but with a twist, everyone is on the same team! A challenging but easy to learn game that is perfect if you want to talk about life while everyone is playing. (technically you're not supposed to talk at all) I can be hard to find new games that are easy for seniors to learn however this is one similar enough to the games they know that most can pick it up.
Scritto da: Monkey Pox
The Crew - Full Review
OVERVIEW: The Crew is a trick taking game for 2-5 players, similar to Euchre, Hearts, and Spades. The innovative aspect is that all of the players are working cooperatively towards a common goal that becomes progressively more difficult with each success. This cooperative environment makes the game easy to teach as it encourages players to help each other succeed in completing each mission. The missions generally involve getting specific players to win tricks involving specific cards. The fifty included levels ramp up in difficulty as multiple missions and mission order restrictions are added to increase the complexity of each round. COMMUNICATION: In most trick taking games, there are heavy restrictions on communicating undisclosed information from your hand of cards, commonly known as 'table talk'. The Crew adds a unique element of communication to the players, affording them advantages if used properly. This allows players to reveal one of their cards, that is not trump or the subject of current missions, and indicate with a token weather it is the highest card in it's suit, the lowest card in it's suit, or it is the only card in it's suit. This information can be quite invaluable and necessary to the success of any given mission, creating a clever dynamic for players to exploit. SCALABILITY: The Crew is enjoyable at every player count, but becomes much more difficult as it scales up. As most missions involve specific players winning specific tricks, more players increases the likelihood of missions failing. Therefore the chances of getting through all fifty missions decreases. However the joy in this game is in the journey, not the destination, and sometimes coordinating five people to unify as one group can be much more rewarding than with two. PROS: The Crew is incredibly accessible to a large variety of players as it is easy to teach as well as learn. The puzzle solving aspect makes this game more engaging than other trick taking games in the genre, while the cooperative nature of the game emotionally invests players in the success of the everyone involved as a united team, or in this case a crew. The Crew is quick to set up and get started, and can be ended quickly by marking your place in the provided chart within the rule book.The higher levels are complex enough to challenge the most skilled players, and home brewed missions are easy to create. CONS: The theme of the Crew is irrelevant to actual game play, and could have easily been replaced by any conceivable genre. The cards themselves are standard stock, but the printing on them are less than ideal for color blind players or those with weaker eyesight. The featured art on each card is irrelevant to the game and lackluster at best. It is a missed opportunity not to use this space to make the important information the card (the suit and number) much more identifiable. The cards could be better, but they could also be modified or improved easily enough. I don't personally think that this is a deal breaker considering the price point and value of the product. CONCLUSION: The Crew offers one of the most accessible and innovative gaming experiences I have ever enjoyed. Practically anyone can pick up on the rules fast, and the fact that you are asking them to help you win, as opposed to challenging them to defeat you, brings enthusiastic players to your table. Once they taste the sweet success of completing each mission as a team, the drive to progress forward and relive that experience pushes them to continually deal the next hand. It is incredibly portable, with minimal set up, and the ability to quickly end the game and bookmark your place for the next session. It is a fantastic filler game, but is also substantial enough to continue long into the night.
Scritto da: Haon the Great
Trick taking co-op masterpiece (2P at bottom)
Bottom line up front: an easy to learn, easy to teach, co-op version of Spades that doesn't let one person dominate the table. If you sat me down and said "we made a thematic Hearts co-op variant where you don't get to table talk," I would would have laughed you out the door. Utter nonsense. My wife and I are about halfway through Crew's 50 missions. I'm not laughing anymore. I'm in awe. This is one of the most enjoyable games in existence. The basic gameplay is as old as Hearts or Spades. You play a card. The other players follow suit. High card in suit wins. Trump cards beat all. Instead of individualistic "winner take all" premise of Spades, however, Crew asks all the players to complete communal tasks by winning tricks in different ways. It's a co-op card game. Most of the time, these involve Player X winning the trick containing Card N in a certain order, but unique variations exist (for example: win a trick with a non-trump "1" card). Complete the tasks, and the group wins the game! And then Crew tells you that you the group can't table talk outside of: - one card reveal - per game - per player. Boom. So many good things to say about this rule. - It forces you to use your logic, not the group's. - It prevents the most charismatic or strategic or obnoxious person from dominating the game, a serious problem in all co-op games. - It adds gobs of tension. Why did they play that card? Are they trying to tell me something? - It forces you outside the box. - It drives your mom batty. This rule should become the standard for EVERY co-op game, bar none. To cap it all off, Crew comes with a campaign of 50 game scenarios, any of which you can simply pick up and play at any time. Tons of variety. Crew will have a place on my shelf in perpetuity. A brilliant, reasonably light game that can find its way to any table. Play it with your game group, play it with your parents, play it with your kids (once they figure out what the word "silence" actually means). ----------------------------------------------------------------- [2-Player review] Okay, so then you tell me that Crew has a 2P variant where one player controls a robot hand. I laugh you out the door again, more cautiously this time. Then the variant works, albeit differently than 3-5 player Crew. I'm in awe again. In 2P Crew, the robot is dealt 7 cards face down, then 7 cards face up, each covering on face down card. This means that you have 7 cards which at the beginning of the game are entirely unknown. The game turns into a even more of a puzzle. To explain: - Both players can, and should, play based on the face up cards. Some information is always known. - You need to dig for the face down cards. Some information is always hidden. - You have to be exceptionally cautious to avoid completing tasks out of turn. Digging for face down cards involves taking cards - some of which you cannot, or should not, be taking. Because of the puzzle-heavy focus, I don't recommend the 2P variant for everyone. You need to enjoy co-op games, card games, and logic puzzles, and you need to be okay with losing. Sometimes, there is literally no way to win. For my wife and I, we enjoy the struggle to make that determination. Others may not. Give this one some thought before you add it to your 2 player collection.
Scritto da: Amazon Customer
Quick and family friend board game
I recently played "The Crew: The Quest for Planet Nine" board game with my friends and family and had a blast. The game is very well designed and easy to understand, with clear instructions and great illustrations that made it easy for everyone to play. The game play is very engaging and it has a lot of strategy involved which makes it very interesting and fun. The game board is of high quality and the game pieces are well made and durable. The game also comes with a variety of different challenges and missions that keep the game fresh and exciting every time you play. I highly recommend "The Crew: The Quest for Planet Nine" board game to anyone looking for a fun and challenging board game to play with friends and family.
Scritto da: D. Turner
Co-op game that is a group favourite
On our group board game nights this has been the main game we have played for the last 4 times. It's such a simple concept but each round doesn't take long to resolve (and you can fail quite easily) and requires real group cooperation. Nobody can dominate and make all the decisions and it's easy to mess up a task by not thinking through what is needed or to think you've got no way to accomplish the task and a way then opens up you hadn't foreseen. There are 50 scenarios to be completed in order but game is set up with a tick system by each task so multiple different groups can work through the challenges simply recording where they get up to. You cannot complete all the tasks in one session (4th time we are at 27) as each task gets a little trickier and takes potentially more tries to overcome. Real sense of accomplishment when you get past a task as a team. Needs to be played with groups of 3 or more - you need the doubt of knowing what cards the other players have to make this work well - in two player you can deduce it quite obviously. 4 works great for us.
Scritto da: Amy moussally
One of the best most addictive games
In this cooperative game you’ll discover that what works against you is your style of communication when communication is restrained. Loads of fun, also some heated arguments especially if you play with competitive people. Fun for all ages and loads of laughter. It was voted the best board game of 2020for a reason. Definitely recommend it.
Scritto da: b3thanamy
Complex but fun
It took us a while to learn how to play this but once we understood it it was very fun. It’s difficult if you’re playing with different people each time though as it takes so long to learn.
Scritto da: Colonel Mustard
Fun game for 2-4 although listed as 3-5
Excellent concept and easy to learn co-op trick taking game. Super fun. However, although the game is listed for up to five players, with five the game becomes very difficult. It can require many many more attempts to accomplish a mission. It can be frustrating. With 3 or 4 players the game is amazing. The 2 player variant works very well too.

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